Somebody wants your lunch money, and they're not friendly." Robillard adds: "We needed to find a way to fill those gaps, so that the player doesn't feel like 'Oh, I've been here, it's fine, I'm safe'. We wanted to make sure that if we were making a change, it was actually to reflect on one of our key pillars not just make changes because we thought we knew better than the original team, because they did an amazing job." But then as you go through some of the chapters, there's some objectives that were not as popular. Motiv, however, is determined to keep even the most seasoned Dead Space players guessing.ĭucharme says: "The initial part of the game, like, if you play them side by side, they're extremely similar. You might recall the locations of its most deadly enemies, and from which corners its most startling jump scares appear from. If you fall into the former category, you may enter the remake assured that you know the lay of the land. As you might expect, the devs are keen to welcome back players of the original game who may seek nostalgia, while also introducing new generations to a retold classic, or satisfying those who missed the original the first time around. Part of that commitment to immersion on Motiv's part is framed by familiarity. "We wanted to make sure that if we were making a change, it was actually to reflect on one of our key pillars not just make changes because we thought we knew better than the original team, because they did an amazing job".
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